Persuading older adults to socialize and exercise through ambient games
Keywords: care, adults, health, videogame, social, older, ties, networking, computing, Ubiquitous, (online), Exergame, Kinect
Más información
Título según SCOPUS: | Persuading older adults to socialize and exercise through ambient games |
Título de la Revista: | 2012 6th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, PervasiveHealth 2012 |
Editorial: | no publisher |
Fecha de publicación: | 2012 |
Página de inicio: | 215 |
Página final: | 218 |
Idioma: | English |
URL: | http://www.scopus.com/inward/record.url?eid=2-s2.0-84865000658&partnerID=40&md5=9083ab430f860c1e3f884aa0b5456760 |
DOI: |
10.4108/icst.pervasivehealth.2012.248704 |
Notas: | SCOPUS |