Real-Time Pathfinding in Unknown Terrain via Reconnection with an Ideal Tree
Abstract
In real-time pathfinding in unknown terrain an agent is required to solve a pathfinding problem by alternating a time-bounded deliberation phase with an action execution phase. Real-time heuristic search algorithms are designed for general search applications with time constraints but unfortunately in pathfinding they are known to produce poor-quality solutions. In this paper we propose p-FRITRT, a real-time version of FRIT, a recently proposed algorithm able to produce very good-quality solutions in pathfinding under strict, but not fully real-time constraints. The idea underlying p-FRITRT draws inspiration from bug algorithms, a family of pathfinding algorithms. Yet, as we show, p-FRITRT is able to outperform a well-known bug algorithm and is able to solve graph search problems that are more general than pathfinding. p-FRITRT also outperforms significantly-generating solutions six times shorter when time constraints are tight-a previously proposed real-time version of FRIT and the real-time heuristic search algorithm that is considered to have state-of-the-art performance in real-time pathfinding.
Más información
Título según WOS: | Real-Time Pathfinding in Unknown Terrain via Reconnection with an Ideal Tree |
Título según SCOPUS: | Real-Time pathfinding in unknown terrain via reconnection with an ideal tree |
Título de la Revista: | BIO-INSPIRED SYSTEMS AND APPLICATIONS: FROM ROBOTICS TO AMBIENT INTELLIGENCE, PT II |
Volumen: | 8864 |
Editorial: | SPRINGER INTERNATIONAL PUBLISHING AG |
Fecha de publicación: | 2014 |
Página de inicio: | 69 |
Página final: | 80 |
Idioma: | English |
DOI: |
10.1007/978-3-319-12027-0_6 |
Notas: | ISI, SCOPUS |