An Augmented Reality Application for Learning Anatomy
Abstract
This work has been developed within the project of Applied Artificial Intelligence Group at UC3M, called "Augmented Science" 1, in order to disseminate and support education in science through Augmented Reality (AR) tools. The project is part of new developments provided with AR systems on mobile devices and their application in promoting science teaching. Generically, we understand that technology Augmented Reality as supplementing the perception and interaction with the real world and allows the user to be in a real environment augmented with additional information generated from a computerized device. In education the AR is an especially effective technology platform in everything related to how students perceive physical reality, since it allows break it down into its various dimensions, to facilitate the uptake of its various peculiarities, sometimes imperceptible to the senses. So with the AR is feasible to generate multidimensional models that simplify the complexity of the world, which, from the perspective of popularizing science, brings wholeness to any learning experience. In this context, we explore the suitability of the use of Artificial Intelligence techniques for the development of AR applications. As a use case, the development of an application for Android devices, which, through techniques of AR overlays a bony hand model is described. The application allows user interaction in order to discover the name of the bones of the hand. The article conducts an assessment of the application to analyze their educational impact.
Más información
Título según WOS: | ID WOS:000362031300038 Not found in local WOS DB |
Título de la Revista: | BIO-INSPIRED SYSTEMS AND APPLICATIONS: FROM ROBOTICS TO AMBIENT INTELLIGENCE, PT II |
Volumen: | 9108 |
Editorial: | SPRINGER INTERNATIONAL PUBLISHING AG |
Fecha de publicación: | 2015 |
Página de inicio: | 359 |
Página final: | 368 |
DOI: |
10.1007/978-3-319-18833-1_38 |
Notas: | ISI |