Virtual Reality and Augmented Reality Applied to E-Commerce: A Literature Review

Morales, J.; Silva-Aravena, Fabián; Valdes, Yolanda; Baltierra, Sergio

Abstract

The massification of technologies, the implementation of 5G and the Internet of Things (IoT), allow implementing systems that contain virtual or augmented reality or implementation of both. In this sense, the covid 19 pandemic in the last years, has also affected people’s behavior and leaned to shop without leaving their homes. VR, RA, and/or MR techniques are currently widely used for medicine, education, and entertainment, among others. In this study, we combine both elements to analyze the literature on e-commerce and the use of VR, AR, and/or RM. Searching and analyzing recent scientific articles were defined, and virtual reality is the most used, followed by the mixture of RV and RA, the above to improve the shopping experience, providing the customer with a more authentic and immersive environment. In future works, we will expect to expand this study, including how to evaluate the shopping experience and relate it to the customer experience.

Más información

Título según SCOPUS: ID SCOPUS_ID:85148000364 Not found in local SCOPUS DB
Título de la Revista: Communications in Computer and Information Science
Volumen: 1707 CCIS
Editorial: Springer Nature
Fecha de publicación: 2022
Página de inicio: 201
Página final: 213
DOI:

10.1007/978-3-031-24709-5_15

Notas: SCOPUS