Moving (with) Texts Urban Mobilities, Narrative Mappings, and Walking Ethnographies for Teaching Literary Geographies

Abstract

As a pedagogical and ludic tool, the game Trayectopia1 was designed to engage the complexities of everyday mobilities through storytelling. In this paper, we explain storytelling, games and ludic initiatives in urban planning processes, the conceptual basis for Trayectopia, and how to play the game. Trayectopia contributes to a more situated form of urban and design and planning by incorporating multiple knowledges—particularly those emerging from diverse mobility experiences— into the process. Including new stories is crucial to new forms of thinking to address complex and fast-changing urban planning challenges. © Transfers

Más información

Título según WOS: ID WOS:001333817900005 Not found in local WOS DB
Título según SCOPUS: Moving, Playing, Storytelling: The Uses of Trayectopia to Situate Mobility Experiences in Urban Design, Planning, Teaching, and Research
Título de la Revista: Transfers
Volumen: 13
Número: 3
Editorial: BERGHAHN JOURNALS
Fecha de publicación: 2023
Página de inicio: 21
Página final: 39
Idioma: English
DOI:

10.3167/TRANS.2023.130304

Notas: ISI, SCOPUS