Accelerating the Convex Hull Computation with a Parallel GPU Algorithm
Abstract
The convex hull is a fundamental geometrical structure for many applications where groups of points must be enclosed or represented by a convex polygon. Although efficient sequential convex hull algorithms exist, and are constantly being used in applications, their computation time is often considered an issue for time-sensitive tasks such as real-time collision detection, clustering or image processing for virtual reality, among others, where fast response times are required. In this work we propose a parallel GPU-based adaptation of heaphull, which is a state of the art CPU algorithm that computes the convex hull by first doing a efficient filtering stage followed by the actual convex hull computation. More specifically, this work parallelizes the filtering stage, adapting it to the GPU programming model as a series of parallel reductions. Experimental evaluation shows that the proposed implementation significantly improves the performance of the convex hull computation, reaching up to 4× of speedup over the sequential CPU-based heaphull and between 3× ∼4× over existing GPU based approaches.
Más información
Título según SCOPUS: | ID SCOPUS_ID:85146332978 Not found in local SCOPUS DB |
Título de la Revista: | 2018 37TH INTERNATIONAL CONFERENCE OF THE CHILEAN COMPUTER SCIENCE SOCIETY (SCCC) |
Volumen: | 2022-November |
Fecha de publicación: | 2022 |
DOI: |
10.1109/SCCC57464.2022.10000307 |
Notas: | SCOPUS |