Gamified Application for the Reinforcement of Mathematical Skills in Elementary Education
Keywords: gamification, Math Skills, Math interest
Abstract
In response to the consistently low performance in mathematics among elementary students in Chile, a mobile application using gamification techniques was developed to enhance student engagement and academic achievement. This paper explores the implementation of this gamified app, designed to make mathematical learning both interactive and enjoyable. Leveraging elements typical of gaming, such as points and levels, the app aims to increase intrinsic motivation and participation within the classroom setting. The intervention included a group of students who used the app over a specified period, allowing for a pre and post evaluation of their mathematical skills and interest levels. Results showed an increase in mathematical performance and a modest increase on a Likert scale in studentsâ interest towards mathematics. These findings suggest that gamification can serve as an educational tool to enhance learning and student engagement in mathematics. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
Más información
| Título según WOS: | Gamified Application for the Reinforcement of Mathematical Skills in Elementary Education |
| Título de la Revista: | Communications in Computer and Information Science |
| Volumen: | 2345 CCIS |
| Editorial: | Springer Science and Business Media Deutschland GmbH |
| Fecha de publicación: | 2025 |
| Página de inicio: | 258 |
| Página final: | 272 |
| Idioma: | English |
| DOI: |
10.1007/978-3-031-83207-9_19 |
| Notas: | ISI |