Implicit Interaction Mechanisms in VR-Controlled Interactive Visual Novels
Abstract
Virtual reality (VR) environments are increasingly being addressed by Human-Computer Interaction researchers and practitioners, due to the recent and rapid development of affordable hardware targeted to the mass market. In that respect, implicit interactions are the go-to paradigm for conceiving VR applications, particularly in simulation and gaming. However, to the best of our knowledge, there is still a significant gap in literature regarding models and practical guidelines to assist designers and software developers when building interactive applications in this domain. As a way to provide a common ground for designing interactive applications in VR environments, this paper presents a formal conceptualization of implicit interaction mechanisms. To do so, we propose a set of formal models and we show a working example implementing such interaction mechanisms in an interactive visual novel, i.e., a video game comprising a compelling narrative extended by the interaction within an immersive environment, which in this case corresponds to a VR world. As a way to gauge user acceptance of the produced video game, we conducted a controlled user study measuring perceived immersion and player experience with a particular focus in the implementation of the proposed implicit interaction mechanisms. The obtained results are highly promising, highlighting the understandability and flexibility of the proposed mechanisms.
Más información
| Título según WOS: | ID WOS:000876927900039 Not found in local WOS DB |
| Título de la Revista: | GAMES AND LEARNING ALLIANCE, GALA 2024 |
| Volumen: | 13334 |
| Editorial: | SPRINGER INTERNATIONAL PUBLISHING AG |
| Fecha de publicación: | 2022 |
| Página de inicio: | 605 |
| Página final: | 617 |
| DOI: |
10.1007/978-3-031-05637-6_39 |
| Notas: | ISI |