Generic face animation
Keywords: models, geometry, head, deformation, science, computer, intervention, vision, animation, interpolation, mesh, face, 3d, techniques, graphics, Dimensional, Three, generic, manual
Abstract
In computer vision, the animation of objects has attracted a lot of attention, specially the animations of 3D face models. The animation of face models requires in general to manually adapt each generic movement (open/close mouth) to each specific head geometry. In this work we propose a technique for the animation of any face model avoiding most of the manual intervention. In order to achieve this we assume that: (1) faces, despite obvious differences are quite similar and a single generic model can be used to simplify deformations and (2) using this face model, a simple interpolation technique can be used, with minimal manual intervention. Several examples are presented to verify the realism of the obtained animations. © 2010 IEEE.
Más información
Título de la Revista: | Proceedings - International Conference of the Chilean Computer Science Society, SCCC |
Editorial: | IEEE Computer Society |
Fecha de publicación: | 2011 |
Página de inicio: | 252 |
Página final: | 257 |
URL: | http://www.scopus.com/inward/record.url?eid=2-s2.0-79955931590&partnerID=q2rCbXpz |