Development of 3D VGA tools: an application in a case of weak heritage in Valparaiso, Chile [El desarrollo de las herramientas VGA 3D: aplicación en el caso de patrimonio débil en Valparaíso, Chile]

Culagovski, R; Greene M.; Mora, R

Keywords: 3D Isovist analysis; Valparaiso; Visual experience

Abstract

In the last ten years, isovist analysis has emerged as a fundamental method for reflecting a person’s visual experience in cities and buildings. However, until now, most studies have used a two-dimensional planar perspective, neglecting the three-dimensional nature of vision. This paper presents a method to construct 3D isovists that give a more realistic account of a person’s visual experience in hilly urban scenarios where a person can see places that are not directly accessible. The paper aims to contribute to the construction of objective methods to represent the environment in a more ecological way. The method was tested in the city of Valparaiso, a heritage city that spreads across thirty hills forming a natural amphitheater and whose charm comes largely from the visual experience that arises from observing distant parts of the city that are not directly accessible. The results show that three-dimensional isovists are capable of capturing the underlying visual properties of ravines and urban viewpoints in Valparaiso.

Más información

Título según SCOPUS: Development of 3D VGA tools: an application in a case of weak heritage in Valparaiso, Chile [El desarrollo de las herramientas VGA 3D: aplicación en el caso de patrimonio débil en Valparaíso, Chile]
Título de la Revista: INGENIERIA E INVESTIGACION
Volumen: 34
Número: 3
Editorial: UNIV NAC COLOMBIA, FAC INGENIERIA
Fecha de publicación: 2014
Página de inicio: 31
Página final: 36
Idioma: English
DOI:

10.15446/ing.investig.v34n3.43245

Notas: SCOPUS