Real-Time Pathfinding in Unknown Terrain via Reconnection with an Ideal Tree

Rivera, N; Illanes, L.; Baier, JA

Abstract

In real-time pathfinding in unknown terrain an agent is required to solve a pathfinding problem by alternating a time-bounded deliberation phase with an action execution phase. Real-time heuristic search algorithms are designed for general search applications with time constraints but unfortunately in pathfinding they are known to produce poor-quality solutions. In this paper we propose p-FRITRT, a real-time version of FRIT, a recently proposed algorithm able to produce very good-quality solutions in pathfinding under strict, but not fully real-time constraints. The idea underlying p-FRITRT draws inspiration from bug algorithms, a family of pathfinding algorithms. Yet, as we show, p-FRITRT is able to outperform a well-known bug algorithm and is able to solve graph search problems that are more general than pathfinding. p-FRITRT also outperforms significantly-generating solutions six times shorter when time constraints are tight-a previously proposed real-time version of FRIT and the real-time heuristic search algorithm that is considered to have state-of-the-art performance in real-time pathfinding.

Más información

Título según WOS: Real-Time Pathfinding in Unknown Terrain via Reconnection with an Ideal Tree
Título según SCOPUS: Real-Time pathfinding in unknown terrain via reconnection with an ideal tree
Título de la Revista: LEARNING AND INTELLIGENT OPTIMIZATION, LION 15
Volumen: 8864
Editorial: SPRINGER INTERNATIONAL PUBLISHING AG
Fecha de publicación: 2014
Página de inicio: 69
Página final: 80
Idioma: English
DOI:

10.1007/978-3-319-12027-0_6

Notas: ISI, SCOPUS