CLASSROOM EXPERIMENTS AND COMPUTER PROGRAMMING FOR LEARNING ABOUT ECONOMICS: THE CASE OF THE MOAI GAME

Schaffernicht M.; Rivero S.

Keywords: learning, economics, explicit knowledge, programming

Abstract

We report from an initiative to foster learning in economics. Our goal is that students develop explicit knowledge of economic decision processes and of haw such knowledge is developed. We have developed a game which is first played in the classroom; then each student has to develop methods representing his decision processes and program them in Java. The interaction of digital agents reveals how fit each student's methods are. The reflection-programming-simulating appears to be a rigorous way to generate knowledge of decision processes. We present the design and some preliminary findings, together with an outlook at the future steps.

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Título según WOS: CLASSROOM EXPERIMENTS AND COMPUTER PROGRAMMING FOR LEARNING ABOUT ECONOMICS: THE CASE OF THE MOAI GAME
Título de la Revista: INTED2016: 10TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE
Editorial: IATED-INT ASSOC TECHNOLOGY EDUCATION A& DEVELOPMENT
Fecha de publicación: 2014
Página de inicio: 2235
Página final: 2243
Idioma: English
Notas: ISI