History Lessons on Virtual Worlds: What are we doing? and How we can improve it?

Sebastian Díaz; Jaime Díaz; Jeferson Arango-López

Keywords: history, educational technology, virtual reality, Videogames.

Abstract

Video games inherently possess a motivational potential. How we currently take advantage of this and how we can improve them is part of this proposal. A search of the literature is executed that captures characteristics and current methods of the use of Virtual Reality in education. A proposed solution, with an early validation, is presented.

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Editorial: IEEE
Fecha de publicación: 2018