Augmented Reality and Usability Best Practices: A Systematic Literature Mapping for Educational Videogames

Chang, A.; Paz, F.; Arenas, J; Diaz, J

Keywords: educational technology, augmented reality, usability heuristics, Human computer interaction

Abstract

Human-Computer Interaction and technology-aided instruction are beginning to focus on Augmented Reality (AR) path due to its ability to support different approaches for learning and entertainment. This kind of technology facilitates the student's attention by merging the real-world with virtual attributes. This paper presents a systematic mapping study of the use of Augmented Reality within video games and educational purposes

Más información

Editorial: Institute of Electrical and Electronics Engineers Inc.
Fecha de publicación: 2018
URL: 10.1109/SHIRCON.2018.8592976