A Short Introduction to Procedural Content Generation Algorithms for Videogames
Abstract
One of the main costs of developing a videogame is content creation. Procedural Content Generation (PCG) can help alleviate that cost by algorithmically generating some of the content a human would normally produce. We first describe and classify the different types of content that can be automatically generated for a videogame. Then, we review the most prominent PCG algorithms, focusing on current research on search-based and machine learning based methods. Finally, we close with our take on the most important open problems and the potential impact solving them will have on the videogame industry.
Más información
Título según WOS: | A Short Introduction to Procedural Content Generation Algorithms for Videogames |
Título según SCOPUS: | A Short Introduction to Procedural Content Generation Algorithms for Videogames |
Título de la Revista: | INTERNATIONAL JOURNAL ON ARTIFICIAL INTELLIGENCE TOOLS |
Volumen: | 28 |
Número: | 2 |
Editorial: | WORLD SCIENTIFIC PUBL CO PTE LTD |
Fecha de publicación: | 2019 |
Idioma: | English |
DOI: |
10.1142/S0218213019300011 |
Notas: | ISI, SCOPUS |