Empowering human anatomy education through gamification and artificial intelligence: An innovative approach to knowledge appropriation

Castellano, Monica Stambuk; Contreras-McKay, Ignacio; NEYEM, ANDRES; Farfan, Emilio; Inzunza, Oscar; Ottone, Nicolas E.; del Sol, Mariano; Alario-Hoyo, Carlos; Alvarado, Macarena Soto; Tubbs, R. Shane

Abstract

Gamification has appeared as an alternative educational methodology to traditional tools. Specifically, in anatomy teaching, multiple technological applications have emerged in response to the difficulties of accessing cadaveric material; however, there is insufficient information about the effects of these applications on the performance achieved by students, or about to the best way to adapt learning to meet their educational needs. In this study, we investigated how teaching human anatomy through a mobile gamified technological tool containing recommendation systems can be combined with a virtual assistant to improve the learning and academic performance of medical students in the Anatomy Department at the Universidad de La Frontera in Temuco, Chile and the Anatomy Department at the Pontificia Universidad Catolica de Chile. In total, 131 students participated in the experiment, which was divided into two case studies. The main findings led to the conclusion that gamified components support students in learning anatomy. In addition, the predictions and recommendations provided by the virtual assistant enabled the academic aspects that the students needed to improve to be extracted adequately. Future work is expected to support adaptive learning by incorporating new artificial intelligence in education elements that can generate personalized scenarios for studying anatomy based on the application.

Más información

Título según WOS: ID WOS:001028986900001 Not found in local WOS DB
Título de la Revista: CLINICAL ANATOMY
Editorial: Wiley
Fecha de publicación: 2023
DOI:

10.1002/ca.24074

Notas: ISI