Following the hero’s memories: the role of memory as a (re)construction of the narrative in The Legend of Zelda: Breath of the Wild
Keywords: digital games, hero, memory, narrative, The Legend of Zelda: Breath of the Wild
Abstract
This paper discusses the concept of the hero and the role of memory as an object of (re)construction of the world in the narrative of the Nintendo video game The Legend of Zelda: Breath of the Wild. Through the analysis of how memory is reconstructed in Link and the characters that inhabit Hyrule, memories, historical and social memory, monuments, documents, space, and gameplay within the same video game are also reconstructed. Testimonial memory, in turn, will help remember and construct the narrative of Link’s personal and social history by reconstructing the story. The personal experience that the player has while interacting with the game through the act of playing can build the metadiscourse between memory and narrative to understand the hero and his journey through the world. In this sense, the importance of the character Link within the game is affirmed, as he is a much more complex subject than a simple archetype within the game mechanics.
Más información
| Volumen: | 6 |
| Número: | 2 |
| Editorial: | Faculty of Mass Media Communication University of SS. Cyril and Methodius in Trnava |
| Fecha de publicación: | 2023 |
| Idioma: | English |
| Notas: | ERIHPLUS, ICI Journal Master List, CEJSH, CEEOL |