Gamified learning in dermatology and dermoscopy education: a paradigm shift

Donoso, Francisca; Peirano, Dominga; Longo, Caterina; Apalla, Zoe; Lallas, Aimilios; Jaimes, Natalia; Navarrete-Dechent, Cristian

Abstract

--- - "'Gamification' and 'serious games' are methodologies that use the principles of games to facilitate learning processes and the acquisition of skills and knowledge. Gamified learning has been increasingly used in dermatological education and dermatological meetings." - Teaching methods in medical education have been changing. More recent teaching modalities have gone beyond the traditional delivery of knowledge, promoting learning motivation, and improving teaching and learning outcomes. 'Gamification' and 'serious games' are methodologies that use the principles of games to facilitate learning processes and the acquisition of skills and knowledge, thereby improving attitudes towards learning when compared with traditional teaching methods. As dermatology is a visual field, images are a key component of different teaching strategies. Likewise, dermoscopy, a noninvasive diagnostic technique that allows the visualization of structures within the epidermis and upper dermis, also uses images and pattern recognition strategies. A series of Apps using game-based strategy have been created to teach and facilitate dermoscopy learning; however, studies are required to demonstrate their effectiveness. This review summarizes the current evidence of game-based learning strategies in medical education, including dermatology and dermoscopy.

Más información

Título según WOS: ID WOS:001003726600001 Not found in local WOS DB
Título de la Revista: CLINICAL AND EXPERIMENTAL DERMATOLOGY
Editorial: Wiley
Fecha de publicación: 2023
DOI:

10.1093/ced/llad177

Notas: ISI