On-the-fly generation of multi-robot team formation strategies based on game conditions
Abstract
This paper describes a new model to automatically generating dynamic formation strategies for robotic soccer applications based on game conditions, regarded to as favorable or unfavorable for a robotic team. Decisions are distributedly computed by the players of a multi-agent team. A game policy is defined and applied by a human coach who establishes the attitude of the team for defending or attacking. A simple neural net model is applied using current and previous game experience to classify the game's parameters so that the new game conditions can be determined so that a robotic team can modify its strategy on-the-fly. Experiments and results of the proposed model for a robotic soccer team show the promise of the approach. © 2008 Elsevier Ltd. All rights reserved.
Más información
| Título según WOS: | On-the-fly generation of multi-robot team formation strategies based on game conditions |
| Título según SCOPUS: | On-the-fly generation of multi-robot team formation strategies based on game conditions |
| Título de la Revista: | EXPERT SYSTEMS WITH APPLICATIONS |
| Volumen: | 36 |
| Número: | 3 |
| Editorial: | PERGAMON-ELSEVIER SCIENCE LTD |
| Fecha de publicación: | 2009 |
| Página de inicio: | 6082 |
| Página final: | 6090 |
| Idioma: | English |
| URL: | http://linkinghub.elsevier.com/retrieve/pii/S0957417408004843 |
| DOI: |
10.1016/j.eswa.2008.07.039 |
| Notas: | ISI, SCOPUS |