Aesthetics, Engagement, and Narration. A Taxonomy of Temporal Constraints for Ludo-Narrative Design
Keywords: time, engagement, ludo-narrative
Abstract
Harmony between narratives and game mechanics is essential for sustaining player interest; temporal structures assume critical importance in this regard. This paper introduces the notion of temporal constraints, a component that researchers and designers can use to quantify and assess the way videogame systems regulate the advancement of players within the game, utilizing empirical observation and a review of the relevant literature. Techno-aesthetic ludo-narrative elements, which merge the ludic and narrative components of the game, are how time limitations are represented in video games. Consequently, a taxonomy of these limitations is suggested after an examination of crucial facets of the novel notion.
Más información
| Título según WOS: | Aesthetics, Engagement, and Narration. A Taxonomy of Temporal Constraints for Ludo-Narrative Design |
| Título según SCOPUS: | Aesthetics, Engagement, and Narration. A Taxonomy of Temporal Constraints for Ludo-Narrative Design |
| Título de la Revista: | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
| Volumen: | 565 |
| Editorial: | Springer Science and Business Media Deutschland GmbH |
| Fecha de publicación: | 2024 |
| Página de inicio: | 127 |
| Página final: | 140 |
| Idioma: | English |
| DOI: |
10.1007/978-3-031-55312-7_10 |
| Notas: | ISI, SCOPUS |