Implicit Interaction Mechanisms in VR-Controlled Interactive Visual Novels
Abstract
Virtual reality (VR) environments are increasingly being addressed by Human-Computer Interaction researchers and practitioners, due to the recent and rapid development of affordable hardware targeted to the mass market. In that respect, implicit interactions are the go-to paradigm for conceiving VR applications, particularly in simulation and gaming. However, to the best of our knowledge, there is still a significant gap in literature regarding models and practical guidelines to assist designers and software developers when building interactive applications in this domain. As a way to provide a common ground for designing interactive applications in VR environments, this paper presents a formal conceptualization of implicit interaction mechanisms. To do so, we propose a set of formal models and we show a working example implementing such interaction mechanisms in an interactive visual novel, i.e., a video game comprising a compelling narrative extended by the interaction within an immersive environment, which in this case corresponds to a VR world. As a way to gauge user acceptance of the produced video game, we conducted a controlled user study measuring perceived immersion and player experience with a particular focus in the implementation of the proposed implicit interaction mechanisms. The obtained results are highly promising, highlighting the understandability and flexibility of the proposed mechanisms.
Más información
Título según WOS: | ID WOS:000876927900039 Not found in local WOS DB |
Título de la Revista: | SOCIAL COMPUTING AND SOCIAL MEDIA, SCSM 2025, PT I |
Volumen: | 13334 |
Editorial: | SPRINGER INTERNATIONAL PUBLISHING AG |
Fecha de publicación: | 2022 |
Página de inicio: | 605 |
Página final: | 617 |
DOI: |
10.1007/978-3-031-05637-6_39 |
Notas: | ISI |