Aesthetics, Engagement, and Narration: Temporal Constraint as an Articulator of Ludo-Narrative Time
Keywords: engagement; game design; ludo, narrative; time; video games
Abstract
Mechanics and narrations must be in the appropriate consonance to keep gamers engaged with the game; here is where time structures become crucial. Based on bibliographical revision and empiric observation, this work proposes the idea of temporal constraints as a concrete design variable that allows designers and researchers to measure and analyze how the game systems regulate progression time of players in the game. Temporal constraints are presented as a techno-aesthetic ludo-narrative component of video games; it combines the ludic and narrative aspects of the game. As a result, critical aspects of the new concept are clarified, and future research ideas are outlined. © The Author(s) 2023.
Más información
| Título según WOS: | Aesthetics, Engagement, and Narration: Temporal Constraint as an Articulator of Ludo-Narrative Time |
| Título según SCOPUS: | Aesthetics, Engagement, and Narration: Temporal Constraint as an Articulator of Ludo-Narrative Time |
| Título de la Revista: | Games and Culture |
| Volumen: | 20 |
| Número: | 4 |
| Editorial: | SAGE PUBLICATIONS INC |
| Fecha de publicación: | 2025 |
| Página de inicio: | 459 |
| Página final: | 476 |
| Idioma: | English |
| DOI: |
10.1177/15554120231206429 |
| Notas: | ISI, SCOPUS |