Man

Andreea Andreea Molnar

Senior Lecturer

Swinburne University of Technology

Hawthorn, Australia

Líneas de Investigación


My research is broadly on digital health. I focus on using rich media types such as games to educate about important health issues and change behaviour. I am also looking into factors that affect the diffusion and adoption of technology.

Educación

  •  Computer Science - Technology Enhanced Learning, National College of Ireland. Irlanda, 2012
  •  Modelling and Simulations, Babes-Bolyai University. Rumania, 2009
  •  Computer Science, Babes-Bolyai University . Chile, 2007

Experiencia Académica

  •   Senior Lecturer Full Time

    Swinburne University of Technology

    Melbourne, Australia

    2018 - A la fecha

  •   International Lecturer Full Time

    Lancaster University

    Lancaster, Reino Unido

    2017 - 2018

  •   Senior Lecturer Full Time

    Portsmouth University

    Portsmouth, Reino Unido

    2015 - 2017

  •   Lecturer Full Time

    Portsmouth University

    Portsmouth, Reino Unido

    2014 - 2015

  •   Associate Faculty and Postdoctoral Research Fellow Full Time

    Arizona State University

    Phoenix , Estados Unidos

    2013 - 2014

  •   Research Fellow Full Time

    Brunel University

    Uxbridge, Reino Unido

    2012 - 2013

  •   Research Associate Full Time

    City University London

    London, Reino Unido

    2011 - 2012

Experiencia Profesional

  •   Research Intern Full Time

    Telefonica R&D

    Madrid, España

    2010 - 2010

  •   Software Developer Part Time

    Silnet Consulting

    Pisa, Italia

    2007 - 2008

  •   Software Developer Full Time

    Fortech

    Cluj, Rumania

    2006 - 2007


 

Article (23)

Smart cities education: An insight into existing drawbacks
'Serious Games' for unboxing Global Digital Health policymaking
A case analysis of E-government service delivery through a service chain dimension
Abstracts from the 5th International Conference on Prevention Infection Control (ICPIC 2019) Geneva, Switzerland. 10-13 September 2019
Antimicrobial Resistance Awareness and Games
GADSA: Decision Support App for Antibiotics Prescribing in Nigeria
LIVE: the Human Role in Learning in Immersive Virtual Environments
Serious Games and Participatory Research in Public Health
A Comparative Study of in-Game and out-Game Assessment for Storyline-based Games
Learning about Hygiene and Antibiotic Resistance through Mobile Games Evaluation of Learning Effectiveness
The Effect of Interactive Digital Storytelling Gamification on Microbiology Classroom Interactions
Children as agents of change in combatting antibiotic resistance
Content type and perceived multimedia quality in mobile learning
Clinicians' view of tele-glaucoma
Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework
Ubiquitous Bugs and Drugs Education for Children Through Mobile Games
What can people risk attitude tell us about people preference for multimedia quality?
A user satisfaction study of the NHS Online Prescription Prepayment Certificate
The Effect of Content-Type and Video Adaptation on Information Assimilation
A research proposition for using high definition video in emergency medical services
Cost-Oriented Adaptive Multimedia Delivery
On Effective Integration of Educational Content in Serious Games Text vs. Game Mechanics
Consumer' Risk Attitude based Personalisation for Content Delivery

Proyecto (1)

Raising Awareness, Raising Aspiration: A Targeted Personal Tutoring Support Programme for Narrowing Gaps in Student Achievement and Ambition
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Andreea Molnar

Senior Lecturer

Swinburne University of Technology

Hawthorn, Australia