Man

Mario Andres Bruno Melendez

Académico

Universidad de Playa Ancha

Valparaíso, Chile

Líneas de Investigación


Computational methods of social applicability, in the areas of Agricultural Informatics, Gamification, Software Engineering, Formal Verification and Validation Techniques, knowledge engineering.

Educación

  •  Ingeniería Informática , UNIVERSITA DEGLI STUDI DI FIRENZE. Italia, 1998
  •  Ingenieria Informática, UNIVERSIDAD TECNICA FEDERICO SANTA MARIA. Chile, 1990

Experiencia Académica

  •   Asociado Full Time

    UNIVERSIDAD DE PLAYA ANCHA DE CIENCIAS DE LA EDUCACION

    Ingeniería

    Valparaiso, Chile

    2003 - At present

Experiencia Profesional

  •   Software architect & Researcher Full Time

    Voicenet Chile

    Santiago, Chile

    2001 - 2002

  •   Technical and Scientific collaborator Part Time

    High Tehnology Agency of Toscana Region CESVIT Spa

    Florence, Italia

    1998 - 1999

Formación de Capital Humano


2 undergraduate thesis in agricultural informatics
7 undergraduate thesis in gamitification and serious games topics.
1 graduate thesis on the topic of disaster games, PhD course on Educational policies and management, Universidad de Playa Ancha.


Difusión y Transferencia


CA13I10331 FONDEF project, Serious video games for decision making in disasters, funded by the National Commission of Scientific Research and Technology, CONICYT, Chile



 

Article (10)

Epistemic video game for education in wildfire response: A pilot study
Situated Learning Based on Virtual Environment for Improving Disaster Risk Reduction
Personalization of Serious Video Games for Self Care in Aging
Personalization of Serious Video Games for Self Care in Aging
Serious games: supporting occupational engagement of people aged 50+ based on intelligent tutoring systems
Serious games: supporting occupational engagement of people aged 50+based on intelligent tutoring systems
Verification of external specifications of reactive systems
Verification of External Specifications of Reactive Systems
Life-Cycle of a Dual Object-Oriented Model for Real-Time Systems
Life-cycle of a dual object-oriented specification model for real-time systems

ConferencePaper (4)

Gamification for Healthy Aging
Exploring the Use of E-Learning in Chilean Universities: A Study Using Structural Equations Modelling
Assesing and improving the level of agilism in team work
Personalization of serious videogames for occupational engagement for elderly

Proyecto (2)

Video juegos serios para la toma de decisiones frente a desastres
I'M EASY (Integrated Multiprocessor Expandable Audio Spatialisation sYstem)
10
Mario Bruno

Académico

Ciencia de Datos e Informática

Universidad de Playa Ancha

Valparaíso, Chile

2
Luis Meléndez

Jefe de Taller para adultos mayores

Oficina de Pensionados y Montepiadas del ex Servicio de Seguro Social

Oficina de Pensionados y Montepiadas del ex Servicio de Seguro Social

Valparaiso, Chile

2
Roberto Aldunate

Principal Researcher

Centro de Innovacion e Investigacion Aplicada

Osorno, Chile