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Oriel Andres Herrera Gamboa

HEAD

UNIVERSIDAD CATOLICA DE TEMUCO

TEMUCO, Chile

Líneas de Investigación


My research lines are technology & education, e-learning, and serious video games

Educación

  •  Computer Science, PONTIFICIA UNIVERSIDAD CATOLICA DE CHILE. Chile, 2010
  •  Computer Science, PONTIFICIA UNIVERSIDAD CATOLICA DE CHILE. Chile, 2006
  •  Civil Industrial Engineer, UNIVERSIDAD DE LA FRONTERA. Chile, 1991

Experiencia Académica

  •   Director of Informatics School Full Time

    UNIVERSIDAD CATOLICA DE TEMUCO

    ENGINEERING

    TEMUCO, Chile

    2001 - A la fecha

  •   FACULTY Full Time

    UNIVERSIDAD CATOLICA DE TEMUCO

    ENGINEERING

    TEMUCO, Chile

    1991 - A la fecha

Experiencia Profesional

  •   Researcher Part Time

    Project: "Serious Video Games to improve decision making in emergency management" (FONDEF)

    Chile

    2014 - 2015

  •   Consultant Part Time

    Baptist School of Temuco

    TEMUCO, Chile

    2004 - A la fecha

  •   Director Part Time

    Project: "E-learning model for Univ Catolica de Temuco" (MINEDUC)

    TEMUCO, Chile

    2014 - A la fecha

  •   Researcher Part Time

    Project: "ClaveMat" (ALFA III)

    Chile

    2012 - 2014

  •   Researcher Part Time

    Project: "RexNet: Remote experimentation Labs" (ALFA II(

    Portugal

    2005 - 2006

  •   Consultant Other

    Centro de Formación Técnica Andres Bello

    TEMUCO, Chile

    2014 - 2015

  •   Director Escuela de Ingeniería Informática Full Time

    Universidad Catolica de Temuco

    Temuco, Chile

    2001 - A la fecha

  •   Director Alterno Part Time

    Project FONDEF: Simulador basado en video juegos para respuesta a desastres

    Chile

    2017 - A la fecha

Formación de Capital Humano


Thesis directed in the last three year:
- Undergraduated: 18
- Master: 1

Thesis co-directed in the last three year:
- Undergraduated: 12
- Master: 3

HUMAN CAPITAL TRAINING
As Director of The project titled "E-Learning Model for Universidad Católica de Temuco", he implemented a training program to introduce the model for faculty and tutors (students). This training program has been executing since july 2015


Difusión y Transferencia


As researcher in FONDEF project titled: "Serious Video Games to improve decision making in emergency management", a training plan for people who works in disaster response was defined and implemented. This training model, videogame-based, is being transfered to national foresting corporation.


Premios y Distinciones

  •   academic excellence in teaching

    UNiVERSIDAD CATOLICA DE TEMUCO

    Chile, 2006

    This award is given to the professor with the best academic performance, considering lecturing, projects, student evaluation, national and international peer recognition

  •   academic excellence in teaching

    UNiVERSIDAD CATOLICA DE TEMUCO

    Chile, 2012

    This award is given to the professor with the best academic performance, considering lecturing, projects, student evaluation, national and international peer recognition


 

Article (17)

Factors affecting the adoption of information and communication technologies in teaching
Real-Time Recognition of Arm Motion Using Artificial Neural Network Multi-perceptron with Arduino One MicroController and EKG/EMG Shield Sensor
Video Game Script Design for Stability Assessment of Critical Physical Infrastructure Affected by Disasters.
Realistic terrain model in a wildfire context for El Yali reserve
Realistic Terrain Model in a Wildfire Context for El Yali Reserve: Serious Videogame Simulation
Early Vehicle Accident Detection and Notification Based on Smartphone Technology.
Early Vehicle Accident Detection and Notification Based on Smartphone Technology
Validation Strategies of Competences in a Computer Science Curriculum
Valoración de sistemas ubicuos basados en e-campus y near field comunication en un ambiente universitario
Valoración de sistemas ubicuos basados en e-campus y near field comunication en un ambiente universitario. Sistemas y Telemática
Enabling Communication in Emergency Response Environments
Enabling Communication in Emergency Response Environments
Students as producers and consumers of primary contents using Web 2.0 tools.
Collaborative Model for Remote Experimentation in non-hierarchical distributed groups
Collaborative Model for Remote Experimentation in non-hierarchical distributed groups
Understanding the role of mobile ad hoc networks in non-traditional contexts
Designing the communications infrastructure of groupware systems

ConferencePaper (12)

ICT and virtual communities of practice. A collaborative strategy for developing generic skills
Comunidad virtual de práctica para validación de competencias genéricas en ingeniería
Integración de herramientas de aprendizaje en una red social para la colaboración y coordinación de grupos autogestionados
Química, TIC y su incorporación para desarrollo de aprendizajes significativos en pregrado, utilizando Google Drive
TIC y comunidades de práctica. Una estrategia colaborativa para trabajar las competencias genéricas
Methodology for the validation of independent learning skills and knowledge management
Real-time recognition of arm motion using artificial neural network multi-perceptron with arduino one microcontroller and EKG/EMG shield sensor
Video game script design for stability assessment of critical physical infrastructure affected by disasters
Validation strategies of competences in a computer science curriculum
A mobile portfolio to support communities of practice in science education
Remote experimentation network - Yielding an inter-university peer-to-peer e-service
Shared knowledge: The result of negotiation in non-hierarchical environments

ConferenceProceedingWhole (13)

Experiencia en Acreditación de carrera basada en competencias: Ing. Civil en Informática
Experiencias en autoevaluación y acreditación de una carrera por competencias: carrera de ingeniería civil en informática
Methodology for the validation of independent learning skills and knowledge management: study case computer science career
Fortaleciendo el desempeño individual a través de la retroalimentación y el trabajo en equipo
Uso de robots Lego NXT para enseñanza de la programación y desarrollo de competencias genéricas
Diseño de una guía de aprendizaje para el estudiante en un modelo por competencias para una carrera de ingeniería
Integración vertical y horizontal de competencias en curriculum de ingeniería
Students as producers and consumers of primary contents using Web 2.0 tools
Integración vertical de competencias para la carrera de Ingeniería Civil Informática de la Universidad Católica de Temuco
Mundos virtuales: Una solución a la enseñanza en escuelas hospitalarias
Diseño de un curriculum integrado para Ingeniería Civil Informática
Institutional Factors Governing the Deployment of Remote Experiments. Lessons from the REXNET Project
Estrategias para la validación de la gestión del conocimiento soportado por las TIC: experiencias en la implementación de un modelo de aprendizaje basado en competencias en la carrera de ingeniería informática
33
Oriel Herrera

HEAD

ESCUELA DE INGENIERIA INFORMATICA

UNIVERSIDAD CATOLICA DE TEMUCO

TEMUCO, Chile

3
Roberto Aldunate

Principal Researcher

Centro de Innovacion e Investigacion Aplicada

Osorno, Chile

1
Billy Peralta

Profesor Asistente

Cienciad de la Ingeniería

Universidad Andrés Bello

Santiago, Chile

1
Alejandro Mellado

Docente

Universidad Católica de Temuco

Temuco, Chile

1
Sergio Ochoa

Associate Professor

Computer Science

UNIVERSIDAD DE CHILE, FCFM, DEPTO DE CIENCIAS DE LA COMPUTACIÓN

Santiago, Chile

1
Miguel Nussbaum

Full professor

Engineering

PONTIFICIA UNIVERSIDAD CATOLICA DE CHILE

Santiago, Chile

1
Luis Caro

Profesor Asistente

Informática

Universidad Católica de Temuco

Temuco, Chile