Man

sandra patricia cano mazuera

docente auxiliar

Pontificia Universidad Católica de Valparaíso

Valparaíso, Chile

Líneas de Investigación


Interacción Humano Computador, Interacción Humano-Robot, Accesibilidad y Computación Afectiva

Educación

  •  Doctorado en Ciencias de la Electrónica, UNIVERSIDAD DE CAUCA. Colombia, 2016
  •  Ingeniero Electrónico, Universidad Autónoma de Occidente. Colombia, 2002
  •  Ingeniería en Sistemas, PONTIFICIA UNIVERSIDAD JAVERIANA. Colombia, 2013

Experiencia Académica

  •   docente Titular Full Time

    UNIVERSIDAD DE SAN BUENAVENTURA

    Ingeniería

    Cali, Colombia

    2015 - 2019

  •   Auxiliar Full Time

    PONTIFICIA UNIVERSIDAD CATOLICA DE VALPARAISO

    Ingeniería

    Valparaíso, Chile

    2020 - A la fecha

Experiencia Profesional

  •   Webmaster Full Time

    Moda Internacional

    Colombia

    2002 - 2004

  •   Desarrolladora Full Time

    Dataset

    Cai, Colombia

    2005 - 2005

  •   Desarrolladora web Senior Full Time

    El Pais

    Cali, Colombia

    2005 - 2015

Formación de Capital Humano


Siempre me encuentro en mejora de aprender habilidades técnicas en el desarrollo de software, así como competencias blandas para liderar equipos.

He dado diferentes asignaturas en pregrado y postgrado en líneas de programación, robótica, computación afectiva y experiencia de usuario.


Difusión y Transferencia


Actualmente me encuentro desarrollo un producto educativo como herramienta tecnológica que se ha ido desarrollando y validando en educación básica para el desarrollo de competencias i-STEAM. Ya que trabajo mucho la investigación aplicada.


Premios y Distinciones

  •   Premio Guillermo de Ockham

    UNIVERSIDAD DE SAN BUENAVENTURA

    Colombia, 2019

    in the category award of product with the great social impact, 26- sept 2019

  •   Atlas Award (Elsevier)

    Atlas Elsivier

    Portugal, 2019

    Atlas Award with the article “Digital Transformation to support literacy teaching to deaf children: from storytelling to digital interactive storytelling”


 

Article (21)

Design Path for a Social Robot for Emotional Communication for Children with Autism Spectrum Disorder (ASD)
Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements
Model to Design Affective Conversational Interfaces to Support the Mental Health
A Methodological Approach to the Teaching STEM Skills in Latin America through Educational Robotics for School Teachers
CollabABILITY Cards: Supporting Researchers and Educators to Co-Design Computer-Supported Collaborative Learning Activities for Deaf Children
Designing a Visualization Model to Represent Emotional Changes Through Low-Cost Physiological Sensors with Genre Perspective
Virtual Assistant as an Emotional Support for the Academic Stress for Students of Higher School: A Literature Review
Affective Communication for Socially Assistive Robots (SARs) for Children with Autism Spectrum Disorder: A Systematic Review
Exploring the Effect of Robot-Based Video Interventions for Children with Autism Spectrum Disorder as an Alternative to Remote Education
Student eXperience: A Systematic Literature Review
APRehab: a methodology for serious games design oriented to psychomotor rehabilitation in children with hearing impairments
Designing Internet of Tangible Things for Children with Hearing Impairment
Low-Cost Assessment of User eXperience Through EEG Signals
DesignABILITY: Framework for the Design of Accessible Interactive Tools to Support Teaching to Children with Disabilities
Digital transformation to support literacy teaching to deaf Children: From storytelling to digital interactive storytelling
Designing Interactive Experiences for Children with Cochlear Implant
Towards a methodology for user experience assessment of serious games with children with cochlear implants
Sistema Interactivo para la Enseñanza de la Lectoescritura para niños con Implante Coclear
A Visualization and Human-Computer Interaction Proposal in the Context of Pronunciation Information
Towards a Methodology for Serious Games Design for Children with Auditory Impairments
Agile software development process applied to the serious games development for children from 7 to 10 years old

BookSection (1)

HCI for Children with Disabilities. Human–Computer Interaction

ConferencePaper (15)

User Experience Evaluation Methods in Mixed Reality Environments
Cognitive rehabilitation using virtual reality for children with rare diseases
Internet of things in designing tangible interfaces for children with special needs
Pistacho: an interactive system to support the development of phonological awareness for blind children
Towards the design of a system to measure emotions using physiological signals as Biofeedback: case study in higher education students
Integrating Collaborative Aspects in the Design an Interactive System in Teaching of Literacy to Children with Moderate Cognitive Impairment.
Assessing User Experience for Serious Games in Auditory-Verbal Therapy for Children with Cochlear Implant.
Towards the Design of Interactive Storytelling to Support Literacy Teaching for Deaf Children.
Design of a set serious mini-games as support in cognitive rehabilitation for children with auditory impairment.
Design of an Interactive System for teaching Deaf Children Vowels
Model Based on Learning Needs of Children with Auditory Impairment.
Principles of Design for Serious Games to Teaching of Literacy for Children with Hearing Disabilities
Visual design for a game that supports in teaching of literacy for children with cochlear implant from an interaction approach
Aplicación Móvil para el aprendizaje de la lectoescritura con Fitzgerald para niños con discapacidad auditiva
Visualization Model for Learning of Pronunciation with an Approach from Human Computer Interaction
37
sandra cano

docente auxiliar

Ingeniería

Pontificia Universidad Católica de Valparaíso

Valparaíso, Chile

1
Jaime Diaz

Académico

Cs. de la Computación e Informática

Universidad de La Frontera

Temuco, Chile